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PGL 2D is an open-source library for developing simple games using Processing. PGL was not designed for creating industry strength games but it was designed for developers who are interested in learning how to code computer games. All that is required to use the library is a basic knowledge of Java and using objects. Processing is a great environment for learning to code graphics and with PGL users should easily be able to learn the basics of creating computer games. All the code within the library will also be available from this site so that once you become comfortable enough with game development concepts you can edit the library as you wish, and perhaps extend it for other users.

For information on using the library please visit the tutorial section and the reference section, the class structure of the library has also been provided.

If you have any queries please contact me at:

bergin.kevin@gmail.com

 

 

 

PGL 2D was developed by Kevin Bergin as a project in the Institute Of Technology Tallaght, Dublin, Ireland. It is not to be used for any commercial gain.

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